Tuesday, March 13, 2007

1.


The initial concept
of the game was first seen as a Katamari-esque game where you grew based on collecting sun light. It was to be a game focused on a cooperative aspect where someone controlled the roots of the tree and another person controlled the trunk and branches of the tree. The game could be played in various forms where root user could collect minerals and branch user could collect sunlight. Both would direct the manner in which the tree could propogate and both had to balance each others moves. Ideally the game would be built for multi-platform use, but for all purposes of the class the project would be built using either Processing or Flash. Following are a few conceptual images:





The idea was received by the class in positive stature that could easily be conceived in general terms through its simplicity. Obviously coding and rendering and actually getting a type of game that is seemingly simply, however, is infinitely complex and can be approach it a multitude of different angles.

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