Tuesday, March 13, 2007

4.

Node based systems have changed the way we've thought about our game. In makes it much more dynamic and gives the ability to take away as well as add in a much more streamlined manner. The L-Systems didn't have the modulation that we needed to create interesting interactions. Below are the links that Prof. Kratky sent us for inspiration as well as the actual node based system we based our project on as well as images and links to the preliminary programming.
The most interesting part about the node system that we encountered was the ability to be able to save previous iterations of the branch. Because everything is created recursively it's quite easy to create many shapes. It is however very difficult to call them back, delete, modify them in the L-System format. The node system however through classes makes it quite easy to call previous or parent limbs that we want to work with. Below is our research and work.

x frog
Onyx Tree

Inspiration
Shiffman

Images











1 comment:

Joey said...

I keep seeing these sorts of tree graphics, I love them, I think they're important.